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Dylan16807yesterday at 7:58 PM1 replyview on HN

But that goes back to "how often". Not how many games use it, but how many times per second they use it. You might touch your voice process lock once per frame? That's negligible in terms of CPU time. Any half-reasonable overhead makes no difference in that lock, but might have a big impact in a more common lock.


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CyberDildonicstoday at 3:00 AM

It absolutely can make a difference because if you have locks that are supposed to sync or wake up other processes you care about latency not cpu usage.

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