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wtetznertoday at 2:01 AM4 repliesview on HN

> You act like cheating is new to video games??

No, I think the point is that with AI the existing anti-cheat measures can simply be avoided by letting the AI play through the same interface as a human. Therefore anti-cheat kernel modules will no longer be useful, and will no longer be a reason to stay on Windows.


Replies

lll-o-llltoday at 11:46 AM

> existing anti-cheat measures can simply be avoided by letting the AI play through the same interface as a human.

Great. Now we are going to get “secure cables” for mouse and keyboard and bluetooth device attestation.

zrmtoday at 4:20 AM

It seems like what this needs is the return of video arcades.

Fill a room at the mall with Linux boxen with midrange GPUs and fiber internet and the sort of keyboards you can clean with pressurized water. Charge an entry fee and then sell pizza, cheetos, coffee, soda and beer. Open at 11AM and close at sunrise.

Then publish the public IPs used by the arcade-owned machines at each location in the chain and use different public IPs for the customer WiFi. No DRM nonsense, just a way to know you're playing with someone at the arcade where the management doesn't allow cheats on their machines.

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kelseydhtoday at 7:13 AM

Chess anti-cheat now relies on looking at your moves and spotting mistakes. Not even grandmasters play tactically perfect games so this works pretty well for finding cheaters. In theory FPS games could do the same to detect aimbotting.

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dragontamertoday at 5:33 AM

No one is going to use LLMs if aimbots are available.

Have you even played an FPS vs an aimbots before?