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nfgtoday at 6:24 AM2 repliesview on HN

Ever work on a AAA game?


Replies

j_wtoday at 1:22 PM

Even a large AAA game should be able to be cloned to a machine. You don't need to clone history, just use --depth to specify the number of commits you want.

Obviously a 20 year git repo with all commits is going to be massive, but you don't need that locally.

Also, it seems like it would be reasonable for a AAA game to version control assets separately from code.

Mashimotoday at 7:18 AM

That probably mostly assets, no?

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