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robot_jesusyesterday at 2:18 PM4 repliesview on HN

By and large I agree, but it doesn’t need to be either/or.

Many of the most popular games in the past decade are procedurally generated and have nothing “intentionally” placed (apart from tuning/tweaking the balance of the seeding algorithms).


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swiftcoderyesterday at 2:42 PM

> have nothing “intentionally” placed (apart from tuning/tweaking the balance of the seeding algorithms).

I think you underestimate the intentionality that goes into developing procedural generation. Something like Dwarf Fortress isn't "place objects randomly" - it is layers upon layers of carefully crafted systems that build upon each other to produce specific patterns of outcome

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avaertoday at 12:43 AM

I've had good luck with using LLMs to create procedural content engines for my game prototypes. So the distinction between AI and procedural might get even blurrier.

mccoybyesterday at 2:28 PM

Right, and I wondered how these world models might be use in a careful way (just as agents can be used carefully to accelerate work).

Are video game developers using these systems in their workflows? Would love to learn more!

danielblnyesterday at 2:32 PM

Which game would that be apart from Minecraft?

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