You're reading way too much into it. These are just failed attempts at commercializing something.
- People hated the touchbar. Only years after it became liked, and only under tech enthusiasts that hacked and tweaked it to have much deeper functionality.
- Making the ejector out of an expensive alloy made no sense.
- Realitykit (and the Vision, which is also crashing and burning) is a solution looking for a problem.
- 3D touch had both discoverability and usability problems.
- etc etc.
You're misunderstanding how difficult it is to make major architectural changes to products the way Apple can. One of the ways to do it is to hide the architectural change as something else, something niche, and only when it has survived the fire of deployment there try to scale it up to the full market. It's actually quite genious, and you can expect more of it now that Apple's hardware guru is the chief.
I can't help but wonder if this agentic-via-accessibility angle is the result of this new leadership. If it is, it's a very good sign for Apple, because software and especially the AI gap is Apple's achillies right now.
I liked the TouchBar. There were two problems with it:
1. It replaced the F keys. I suspect pros wouldn’t have complained so loudly if it didn’t. And it was too expensive for the cheaper computers where it may have been more popular.
2. They never changed it. Ok the first version wasn’t a big hit. Other than bringing back the escape key they never did anything. They sent it out to be a hit or to die and gave up there.
Even at the time I remember it was widely cited that the SIM eject tool was a test for their new manufacturing process.
Vision is hilarious as it is more than just a solution looking for a problem. It was also desperately avoiding the current market that exists for it. Anything but games, it seemed.
You're underestimating Apple's meticulous planning, which has only become more intense in the Cook era. Bad feature/UX or not, each one of those decisions was calculated.
Read this ars quote from 2010 [0]:
>Apple used the small part—one that is not integral to the device’s functionality—to see if the company was capable or producing a custom design to Apple’s specifications. Typically, manufacturers prefer to have at least two sources for parts, so that a supply problem from one supplier won’t halt manufacturing. Since Liquidmetal is only available from one source, Apple needed to make sure the company could deliver.
For Apple Silicon, there was no way they'd make the switch in one go, so they had to figure out a way to hedge that bet. That's what the TouchBar really was, with all its warts and solutions for problems nobody had.
And as someone else in this thread pointed out, the first custom cellular chip wasn't released with a flagship model - they exclusively paired it with the budget iPhone 16e.
Apple is always calculating and hedging.
[0]: https://arstechnica.com/gadgets/2010/08/apple-tested-liquidm...