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db48xyesterday at 9:42 PM1 replyview on HN

It’s easy but a bit data intensive. Take two 3D splat images at different times, optimize them, then interpolate from the first to the second. Repeat at intervals. Now you have a video. A full moving subject is about 500Mbps, although it depends a lot on the quality of the source images that you make the 3D splats from and how detailed the output image is. Search for “4D gaussian splats” to find references.


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cubefoxyesterday at 11:44 PM

That's just animation like an animated GIF: a series of static frames. What's more interesting is animation in the sense of deformation, as in skeletal/skinned meshes. These deformations require minimal data and can be generated dynamically.

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