I’m curious to why not all modern PC/console game developers use this technology to create realistic graphics in their games?
If my old phone can render it with fairly high frame rate, I’m sure a full game with realistic graphics would work well on a mid/high end PC.
I’m not sure if the same limitations apply today, but when I last looked into it:
1. Lighting is baked in so they don’t fit well in dynamically lit environments
2. Splats aren’t as suitable for bodies you’d animate, like meshes are. They also don’t work well for very thin or sharp surfaces in general
3. Splats are pretty memory-hungry so large scenes would require better hardware than consoles can offer
These might not be as true today, and I can’t recall exactly when I read this. Probably 3 years ago or so. I recently read they’re making their way into games, so it’ll happen as the kinks are worked out.