In eBPF-land you're going to be calling C functions in the kernel, and using (generally) C data types like structs and null-terminated strings. You can't do loops (loops are unrolled by the compiler), you can't do variadic functions, and you definitely can't take advantage of all the cool Go stuff like goroutines, select, context, etc.
I'm not really sure why you'd want to use this. If you're writing eBPF, you already need to know how to read C kernel source.
It's the same situation with Aya in Rust. It's sort of a "same language on the backend and the frontend" kind of deal, like with Javascript.
I agree though, I think it makes more sense just to write the C code. The hard part of eBPF isn't writing the code; it's getting it past the verifier.
Nitpick: you definitely can do loops as long as the verifier can prove they're bounded.
At my previous job, I've written production eBPF exclusively in Rust using Aya (mentioned by a sibling comment), and it's been a blast. Being able to share the type definitions between the kernel-space and the user-space code is a blessing to avoid subtle issues when going through the maps. And, at least in Rust, you can re-use crates and types that make you gain time. As a (simple) example, being able to use the standard library's IpAddr types or the ipnet crate to not have to roll your own IP and network manipulation libraries is a (small) timesave. It's main value is not needing to onboard new developers.
The Rust type system is a good helper in keeping the verifier happy. Slices, iterators, match statements, etc are very good in my experience (e.g. Option is a godsend to ensure you stay withing the bounds of the input packet, esp. slice::split_at when parsing headers).
But you're right that reading C is non-negotiatable, especially since pretty much all example code on the internet is in C.