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marklubitoday at 3:39 AM4 repliesview on HN

It reminds me of a rant that my friend sometimes goes on with regards to really low quality items, particularly about music...

someone wrote it, someone performed it, someone mixed it, someone approved it, someone developed marketing for it, someone helped get it on shelves, and then someone played it.

There were plenty of points along the way where the disaster could have been averted.


Replies

ragazzinatoday at 7:20 AM

I don't understand the point of the rant. What disaster is having "bad music" out there? Is it stealing storage from "good music"? I understand this kind of rant for an iPhone, where a shitty decision brought along the chain of approval will impact million of people that are more or less stuck in the ecosystem. But music of all things? How do you even get in contact with "bad music"?

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bojantoday at 6:18 AM

A lot of peple in this chain aren't paid to have a sense of ownership. They just do their job and their personal opinion of the work doesn't really matter.

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easyThrowawaytoday at 8:40 AM

I've been in the "someone performed it" and "someone mixed it" role for some tracks that I found utterly mediocre and yet ended up being some of the most successful stuff I've ever worked on. I mean, sure, previous works, marketing and hype can do a lot to alter the general perception, but most of the times it's just matter of being the right audience.

test1235today at 12:09 PM

is it like a sunk cost issue? 'cos AAA computer games seem to have that issue