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paavohtltoday at 5:27 AM1 replyview on HN

I'm the author of said technical analysis! (https://blog.paavo.me/cities-skylines-2-performance/)

But yes, at launch Cities Skylines 2 was very heavily GPU bound, due to very unoptimized meshes and a poor culling implementation. I haven't profiled it afterwards, but from what I've read they've optimized it enough that on most systems the limiting factor is now the CPU.


Replies

herdymerzbowtoday at 1:41 PM

Thank you for your analysis! Apologies for not linking to you by name but I thought I'd keep it light and refer to the PC Gamer summary, which does link through to you as well for those who would be interested.