One might make the same observations about software “bugginess” and complexity. The pace of improvement is such that everyone is riding the bleeding edge and, as such, the carpet inevitably gets a few spots of blood on it.
Software quality sucks because the consequences for getting it wrong are low for the people and organizations making it.
Which is often fine, but sometimes isn't.
Software quality sucks because the consequences for getting it wrong are low for the people and organizations making it.
Which is often fine, but sometimes isn't.