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petermcneeleytoday at 4:36 PM0 repliesview on HN

WebGPU (WGSL) handles this by having a specified accuracy for each operation.

https://www.w3.org/TR/WGSL/#concrete-float-accuracy

This is all fully tested in the CTS.

https://gpuweb.github.io/cts/standalone/?q=webgpu:shader,*