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cladopatoday at 4:36 PM2 repliesview on HN

I don't thing the problem is AI, but the mindset and trainning. I have probably as many or more AI projects that this man has but they are extremely useful, even if most of them I won't even sell.

This is like a kid playing videogames instead of studying, you take the console away and force the kid in front of a book and the kid will spend most of his time looking at the wall and dreaming.

I am engineer with very deep programming background that have managed people, with real experience in the real world.

One of the best things about AIs is that you can test crazy ideas and create prototypes very fast. Only one in a hundred will work great in the real world, but you have to create the 100 before to know.

Creating the 100 before AI was extremely expensive, and took so much time.

For me it is liberating and gives me focus because I can spend so little time testing prototypes and spend real time in what is really important and works.

This is something I learned from game developers: If you are going to create a game, you spend a weekend testing the dynamics and the gameplay of your prototype to know if is is fun. You use boxes, no textures, no complex sounds of music.

Then if it works and is is so fun, you create the game! You can spend 2 years creating the game after that.

You don't spend two years doing a Game only to realise later that is not fun, and you either spend 3 more years or abandon it at this moment.


Replies

Aurornistoday at 5:33 PM

> You don't spend two years doing a Game only to realise later that is not fun, and you either spend 3 more years or abandon it at this moment.

People do this all the time. It's such a common problem in startups that all of the books, courses, advisors, and everyone else with experience talks about finding product market fit early and shipping MVPs to validate the product.

It's the most common startup advice and people still ignore it and build unvalidated things for years anyway.

It's too easy to get started on your big idea and then switch to a rhythm of working on the next task without ever stopping to validate the big direction

CamperBob2today at 5:09 PM

You don't spend two years doing a Game only to realise later that is not fun

That does happen on occasion, the commonly-cited example being Half-Life. How awesome would it have been if the Valve team hadn't had to waste so much time, money, and personal energy on their initial failed prototype?

Unfortunately most studios ship their failures, either because they don't realize they built something crappy or because the alternative is bankruptcy. A cynic would say that if AI can reduce the cost of experimentation, it will only result in more bad games, while an optimist would argue that it will result in more good games. I think we'll find that they're both right.