Not sure that I've had it yet, although hypothetically I'm sure it would probably be something similar to the examples of writing new software for old hardware mentioned ITT. The idea of resurrecting useful but unsupported gadgets that would otherwise become e-waste is something I've always found compelling.
Problem is, I just don't have enough old crap, and if I did, I would have a hard time justifying the expense, because that money could maybe just go toward a more intimate tinkering process.
For everything else, I either haven't had any sufficiently interesting ideas, or they ended up not being worth pursuing with those tools or at all.
When I do have success that I'm happy with and care about, it's a slow process that I ultimately need to know the details of anyway, but otherwise it's a bunch of luckily narrow work-related scenarios with well-documented constraints. Nothing's really been that shocking though.
The shocking thing to me is how unrewarding most of the successful tasks have been, partly because they often create unnecessary work and partly because the type of thinking required to massage or evaluate the result is much less stimulating, and there's much more of it in aggregate. It's fine if it's something like generating a UI from scratch because that hasn't produced dopamine in a long long time anyway