I'm making a 3D game and I hate flat worlds, a planet is much more elegant, both finite and infinite in gameplay terms since the surface is not expandable, but you can't hit a world border at the same time.
Cartesian coordinates doesn't work well for the player so I wanted a lat/long/altitude grid system.
I could have spent few days walking through stackoverflow and debuging my upcoming flawed implementation.
ChatGPT web version almost one shot the helpers in 2024 and boy, there were a lot of pitfalls.
I've been playing with making some retro games using Claude.
Rally-X inspired retro arcade game in the browser: https://linsomniac.github.io/rally-xy/
A nsnipes networked multiplayer maze shooter game (also browser based but it needs a server for the networked multiplayer part): https://github.com/linsomniac/isnipes