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maccardtoday at 8:02 AM4 repliesview on HN

> Let’s face it: by the time I manually ship version 1.0 of a product, the AI-assisted version could have been deployed 10x faster.

Show the receipts. Where are the mobile apps, the photoshop replacements, the video and audio editors, the games and game engines that took a decade to make in the past that have shipped since Claude code came along?

> By then, enough real-world feedback would have surfaced to identify the major issues, and tools like Claude Code would make it possible to fix and ship version 2.0 at an incredible pace.

Again where are the receipts?

My experience with coding agents is that they’re perfectly good at generating a v0.1 that just about passes the sniff test. It does the first 90%, but the second 90% always takes longer than the first 90%. That second 90% is what coding agents are terriblle at, and are what make actually good products.


Replies

helloplanetstoday at 10:32 AM

Being 10x (or whatever multiplier) faster at programming doesn't mean you're going to be 10x faster in designing a product or any other aspect that goes into making a good product.

Even if you hired an actual programmer, it'd take a massive amount of time to build a Photoshop clone.

Of course, at the end Photoshop is lines of code and it could be output as is, end to end. One problem is that users aren't generally giving very precise design documents which would narrow the way to interpret them into code in precisely one way. Or that a design document at any level of precision, other than code, couldn't be interpreted in multiple ways when it comes to a specific implementation.

LLMs also take a relatively long time to output acceptable code, often taking tens of minutes before giving you a small diff. The larger the codebase, the longer it usually takes to start producing code, even over an hour.

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ozimtoday at 10:25 AM

That’s what I find funny about „end of SaaS”.

If you are a graphic designer you are not going to make your own Photoshop. Even if you could ROI is not there.

Graphics designers of course are bad example because everyone will just generate images directly from LLMs.

But restaurant owner for example could build his own website with menu - heck even with just slapping html without LLM making a decent website was easy but these people didn’t have time for that.

I work in insurtech, wet dream of all big companies dealing with insurance was customer self service so they were building those interactive forms - but no customer wants to do the filling, they don’t care they don’t have time they are busy running their own business and they want to call or meet with someone who knows what needs to be filled in those forms. Chat with AI is not fixing that because business owner will have to spend his time answering all these questions that were in the form but only now it will be chatbot.

Havoctoday at 9:55 AM

It's definitely not at the make me a photoshop stage but I don't think that angle explains adequately explains the tone of the anti-AI hn discussions taking place at all.

If it was just a toy with no shot at making something real people would go "oh cool have fun with that" and move on with their life. Instead we see pretty emotionally charged posts.

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ben_wtoday at 9:53 AM

> Show the receipts. Where are the mobile apps, the photoshop replacements, the video and audio editors, the games and game engines that took a decade to make in the past that have shipped since Claude code came along?

For code in general, the various meanings of "I am {insert number here} times as productive" on Figure 9 page 36: https://www.nber.org/system/files/working_papers/w35275/w352...

Same document, Figure 12 page 41 shows a significant spike in iOS apps but also the users per app is way down (which you should expect, given this makes it possible for low-user-count apps to be sensible business propositions).

How many people care to spend a year making a replacement for something that took a decade? Photoshop, despite the complaints about price and subscription model, just isn't expensive enough to justify one engineer-year to replace. Unreal and Unity are free for a lot of people using them, and likewise are not worth the cost of replacing for those who do end up paying (because the teams using them know how to use them and don't want to be retrained).

For this reason, you should be looking at things which would have taken a year of human time but now take a month, or faster, so less Photoshop 27.7 (today) and more back when it was still called ImagePro (1988).

For games, I've seen games like the following take a month or more to get good enough to be interesting, and yet the following took me two prompts, the second of which was the single word "continue" (and only needed that because this was on the free tier and I used too many tokens); I didn't bother to look at the code, I don't care about the code, making the app itself was as easy as simply finding an app like this on the Apple App Store even though such an app was in one of the top-10 lists: https://github.com/BenWheatley/Piano-Trainer

Is this game "as good as" the one on the App Store? Who cares. Any random person who wants their own app can now get their own custom version doing the specific things they care about, which doesn't need to simultaneously support all the use cases of all the other people who would buy the app on the App Store.

From what I read on Hacker News comments, the same is happening with video editing, where it's not "Make an iMovie clone" (why would you, iMovie is free), but rather every time you need one specific thing, you ask your LLM of choice for a solution, and it gives you a shell script which calls ffmpeg with the right arguments.