> Users don’t care whether the code was written by AI or by hand, or which framework you used. They care that the product works.
Users hate when a bunch of unrelated things break for no reason, and then get fed a pile of slop for months about why the thing that is clearly broken isn't actually broken.
I know two well-know games going through this cycle; one of them had a community manager accidentally leak their usage in the changelogs due to a slug left in a link, the other's owning company has been on the hn frontpage for their mandated llm usage.
Oh, users care about this.