The point I'm trying to make is the reason a lot of people are resorting to the 24/7 Ralph loops is because they're using weaker models that need an incredible number of attempts to make any progress. The Death Star has different game theoretic implications. You probably don't need it to be lasering entire planets while you sleep, assuming the laser system actually works as advertised. I've never had a copilot run that took so long that I had to get up from my PC. Maybe 10 minutes. What the hell can run for 24 hours and still converge in a meaningful way?