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bmachotoday at 10:50 AM1 replyview on HN

Parent comment already mentions motion blur in movies.

In animation (2d, 3d, stop motion) there are smear frames: https://en.wikipedia.org/wiki/Smear_frame

In this thesis you can find examples from different media, including games: https://theses.fh-hagenberg.at/system/files/pdf/Lendenfeld18...

I'm not aware of any normal software intentionally using nonsensical frames in their UI to aid perceiving motion.


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evikstoday at 11:09 AM

That was an analogy, and about art and artistic effect. What does it exploit in human vision??

Your example is even worse - it's a cost-driven degradation of quality

> smear frames helped to reduce production costs

> I'm not aware of any normal software

Ok, but that was the question to shift from some generic theory about how human vision isn't perfect and dynamic vs static to a practical example we can see and evaluate - just like the examples in the blog, where you can clearly see the issues both dynamically and statically

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