While I agree that git is a tool for the development of an operating system kernel, it's become clear that this is not the general perception of it. I don't mean those of us who have followed it throughout it's evolution, but those that are not 'in the know'. I have heard probably too many programmers pushing it as the end-all-be-all solution for version control even in environments not appropriate for it.
I will disagree that the output is too complex; it is. And yes, the large binaries issue is also a huge challenge to it's use. There's only so much time in the day, and when you work in gamedev there are often severe pressures to perform, and spending extra time to get into the weeds of a version control system is often not possible without sacrifice.
> but those that are not 'in the know'.
Those are not the target market, and that is OK.
> spending extra time to get into the weeds of a version control system is often not possible without sacrifice.
Which is why most Gamedev places use perforce and not git. Or, perhaps now, Lore.