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throw0101ctoday at 6:55 PM1 replyview on HN

> Git is fine for text based files like code, but it's really bad at stuff like textures, 3D models, audio files, and other non-text files that game developers need to collaborate on.

How well does Mercurial work in this situation (or even Subversion, given that Perforce is non-distributed like SVN)?


Replies

minrawstoday at 8:27 PM

Mercurial is a bit better, but not by much it had slightly better large file support historically but I wouldn't recommend it.