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eigyesterday at 9:01 PM1 replyview on HN

In real-life, before the election there is a margin of error on the support of a bloc.

If you interpret a "tie" in this game as "either party could win within the margin of error", then it becomes a lot closer to solving the problem that gerrymandering algorithms try to solve in real life!


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dmurrayyesterday at 9:47 PM

Have you played the game? The board today has three parties and the winning solution is to make sure your party wins one district and the other parties tie in the other four.

Under any real world system, you will lose this election if you rig it this way. You just can't predict who will win it instead.

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