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skerityesterday at 5:11 PM5 repliesview on HN

I'm currently reverse engineering a few games too. It's quite easy with AI now. But I'm worried about the legality of it all. Any thoughts on this?


Replies

qmryesterday at 11:42 PM

Worry about it when you get a C&D.

unixheroyesterday at 11:27 PM

Many of the games have bo copyright owners any longer. They are literally abandoned.

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rhplusyesterday at 5:58 PM

Images, music, video, and text would all be under copyright, while characters and logos may be registered trademarks.

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xp84yesterday at 11:26 PM

Somehow I’m not that concerned. I haven’t heard of any company but Nintendo trying to assert rights to 1980s game IP, and that’s because they’re still selling those literal ROMs as part of a subscription service.

Would I port such a game and then sell it? No, because that kind of puts a target on your back. Keeping it open source and also noncommercial, I don’t think it’s ever gonna matter.

(Obligatory I’m not a lawyer disclaimer - this is a vibes based comment not legal advice. Obviously copyright is nearly infinite, in theory)

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habagavyesterday at 5:21 PM

You could do “clean room engineering” approach where the reversing agent generates a specification from its findings, and then have a separate agent reimplement the code without seeing the original binaries/code.

You’d just have to make sure the specification doesn’t include actual source snippets (the AI will try this if you don’t specify). Pseudo code would be sufficient I guess where necessary.

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