For client server web browsing what's the downside of CGNAT? I'd understand if we were talking about self hosting a service from home but for typical consumer usage?
1. Peer-to-peer networking won't usually work correctly. And quite a bit of software uses P2P networking these days---BitTorrent, Zoom/Teams (via WebRTC), Tailscale, PlayStation/Xbox multiplayer, etc. Most of these services have automatic fallbacks when P2P networking doesn't work, but these fallbacks are usually slower and less reliable.
2. Most websites assume that 1 IPv4 address==1 household, so you'll often run into rate limits. Or even worse, you might be blocked entirely if your CGNAT neighbours are spammers or otherwise breaking website rules.
1. Peer-to-peer networking won't usually work correctly. And quite a bit of software uses P2P networking these days---BitTorrent, Zoom/Teams (via WebRTC), Tailscale, PlayStation/Xbox multiplayer, etc. Most of these services have automatic fallbacks when P2P networking doesn't work, but these fallbacks are usually slower and less reliable.
2. Most websites assume that 1 IPv4 address==1 household, so you'll often run into rate limits. Or even worse, you might be blocked entirely if your CGNAT neighbours are spammers or otherwise breaking website rules.