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stousettoday at 7:24 PM3 repliesview on HN

I think M:tG was ruined by this too.

Back in the day, you could try out new things and play 10-20 turn games where both sides had winning chances. The odds that your opponent had anything approaching an optimal meta was zero.

Now, especially online (Arena), you’re just going to get curb stomped if you aren’t playing one of the few optimal metas. And since the games hinge upon either side getting an unstoppable engine going by turn 3 or 4, if you get a drought or flood (or mulligan), you’re basically completely dead in the water. Same for your opponent.

The net result is that it feels like something like only 15%–25% of games are actually competitive, because either you or your opponent gets fucked by too many, too few, or wrong color land draws, or for whatever reason you don’t draw the cards you need within the first few turns.

A game where 80% of matchups are effectively no contest is not fun.


Replies

samhclarktoday at 7:41 PM

I think that's why I like prerelease (and sealed, generally) the most of any format. For day 1 prerelease, a lot of the players are reading the cards for the first time. For sealed later on, even if you know the meta for that set, it's more about playing the best deck with the cards you've got. Knowing the meta doesn't change your pool. (As opposed to draft, where if you don't know the meta you might inadvertently pass excellent cards and miss signposts other players will catch)

gesistoday at 8:03 PM

This is why I primarily play Old School 93/94 and other non-rotating, niche formats.

The player bases are a lot more "chill" overall, despite still being attracted to playing their best.

calvinmorrisontoday at 8:42 PM

Well playing Fortnite is the opposite. If you suck you get into crappy pools. Every once and a while it someone resets and you spend a few matches getting victory royale until the competition gets better. Way more fun for everyone this way.