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ajkjktoday at 4:48 AM1 replyview on HN

I do know about torsors actually but I didn't think to link it from there. I guess I don't find the term very useful; it feels like things are still hard to think about even after you know it's a torsor!---but also, I think I need to get more familiar with the concept, because the other commenter on here who described my basis-logarithm as a "GL(V)-torsor" really said it much more succinctly than what I was hacking out manually.

Regardless of the terminology, I thought it was interesting because I have never seen the logarithm thought about in that way.


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xelxebartoday at 8:20 AM

Thanks for the article. I do think your more elementary approach is good pedagogy since the subject is so broadly familiar already. I just like torsors, since they elegantly encode the "arbitrary choice" needed to deal with lots of objects.

Thanks for the writeup!

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