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Firehawketoday at 5:49 AM1 replyview on HN

It occurs to me that some of this could be really useful to implement into SteamInput for players with disabilities. Someone really needs to show this article to Valve.


Replies

shaknatoday at 10:16 AM

Valve is also part of the Accessible Gaming Initiative, along with Microsoft and others.

And Steam does already support the Xbox Adaptive Controller, along with a huge amount of control overlays, and if that isn't enough - SteamInput can be disabled for raw HID mode and then you can interface with any 3rd party app, like in the article.

Their virtual menus are a godsend for building your own control systems - I've used one with eyetracking software to play Counter Strike.