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gf000today at 7:27 AM4 repliesview on HN

Which native framework?

Even in a "post-vibe code" era I wouldn't want to create multiple versions of the same app, and none of the "platform-native" GUI toolkits run on everything.

SwiftUI is apple-only, gtk has pretty bad compatibility on non-linux, qt is decent but requires C++ or python, and even so still not much for mobile. Don't even get started on "Windows frameworks", because as I write this sentence they may have left a new one in the ditch.

Flutter may be the closest, but why didn't they go with e.g. Java instead of a new language?

So yeah, if you want a truly universal UI then web is your best bet.


Replies

joriswtoday at 8:58 AM

> if you want a truly universal UI

Right. If you want your app to look the same, custom way, ditching what the OS has to offer.

Some developers still believe an operating system has useful UI components and patterns worth adopting. From this thread it's clear that there's plenty who don't. Personally I view that as a regression.

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gen2braintoday at 1:23 PM

How about something like this https://github.com/gen2brain/iup-go? Still not released, but I plan to clean all todos in the next few weeks.

ogoffarttoday at 3:30 PM

one missing from that list: Slint, which i work on. runs on Linux, Windows, macOS and embedded, with app logic in Rust, C++, Python or JS.

You can use JS but it doesn't ship a browser engine, it renders with its own lightweight toolkit.

pjmlptoday at 1:41 PM

The one which OS has to offer.

Web is bad everywhere outside of the browser.

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