Yeah exactly.
I'm not exactly building TUI's every day, but even i felt pain when i read that "small game engine" post
> I'm not exactly building TUI's every day, but even i felt pain when i read that "small game engine" post
The bigger issue is they where somehow thinking it was "cool" and "advanced" while it's just a kludgy rube-goldbergy monstrous hack.
Which is of course only semi-working: to me the model thinking what you see is what it outputs in the TUI is the deal-breaker for me. It's of course not working like that for they're apparently, in their "game engine", converting on the fly a headless browser to approximated characters to display in the terminal. So the model tells you he did output ASCII but people are copy/pasting (because, yes, at times you want to copy/paste) Unicode chars.
Plenty of bug reports and pissed users.
That's the bigger issue.
The biggest issue is those thinking a 10 GB VM required to run a headless Electron browser and then fuxx0ring characters conversion is somehow an achievement.
At least game engines manage to render their frames properly. Claude Code sometimes eats entire paragraphs of text output, resulting in things such as numbered lists jumping from 2 to 4 out of nowhere.
I'd just ask Claude to repeat himself at first but it happens so often that I actually made a little tool to dig up the output inside the session history and present it properly in a separate terminal.