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albert_etoday at 10:46 AM3 repliesview on HN

Could these use some frame interpolation and smoothing to make them less jerky? Or would that make them just a video clip then?

The first couple of examples were good but later examples were not so impressive. I think the later examples suffered from having too little of perspective change between frames and too much of subject movement -- which defeats the illusion of 3d from a "static" image.

Ideal one would have a left-to-right pan betweem the two clicks ..roughly matching the perspective shift between left eye and right eye ..while the subject stays static.


Replies

rtkwetoday at 5:27 PM

The better wigglegrams were taken at basically the same moment and with cameras set a static distance apart along a single (usually) horizontal line. Those flow a lot more cleanly than the accidental ones where the camera moved an inconsistent amount and not along a single line so they're a lot jumpier and it interrupts the parallax effect that makes wigglegrams work.

Fabricio20today at 11:46 AM

I also noticed on the wikipedia gallery theres an example that repeats frames for smoothness! 1-2-3-4-3-2 makes it naturally smooth if you have more than two frames.

simonklitjtoday at 10:47 AM

Yes, the author notes as much: ‘many of them come out as less "stereoscopic" and more "kinescopic" - like little unintentional movies.’

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