Valve already gave Half-Life 2 away for free, and released the source code of the HL1 engine.
Is it technically illegal? Yeah, but Valve isn't losing out on any money, and there's no way they're going to risk the negative PR blowback they'd get for a takedown.
Besides, IP law is dead. The rise of AI made it pretty clear that you can steal literally anything without consequences.
>Besides, IP law is dead. The rise of AI made it pretty clear that you can steal literally anything without consequences.
God, AI keeps making life better than I could've ever imagined!
GoldSrc (HL1 engine) is very much not open source (or even source available). There's at least one open source remake (which is possibly illegal due to using the SDK) but no official release.
No no, you can't steal anything without consequences, only big corperations who are making slop machines(tm) can.
HL2 is not free: https://store.steampowered.com/app/220/HalfLife_2/
> Yeah, but Valve isn't losing out on any money, and there's no way they're going to risk the negative PR blowback they'd get for a takedown.
So that makes it okay to pirate and steal games developed by your fellow indie game developers as well?
> Besides, IP law is dead. The rise of AI made it pretty clear that you can steal literally anything without consequences.
Try doing the same thing to Nintendo.
Even large companies like Anthropic were not going to risk going to trial and getting bankrupted of over $120B+ in damages in using pirated copyrighted eBooks for training. The best case was a settlement for $1.5B which that is a record settlement in copyright law.
Giving things away for free (at one point) is not the same as making it public domain or relinquishing your (copy)rights. Source available is not the same as open source. Open source code does not mean open source assets/product. I find it weird that this needs to be explained in this community.