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ex-aws-dudeyesterday at 3:53 PM1 replyview on HN

Performance of the game is much more important than download time

Its really common to sacrifice disk space for runtime perf

For gamers 100GB is not a big deal, CoD is like 200GB and its extremely popular


Replies

Rohansiyesterday at 6:19 PM

I disagree with your assertion that games running in a browser are not performant enough. WebAssembly being ~45% slower than native sounds scary, sure, but that's basically what you can expect from using any non-native language anyway. So if Unity is performant enough where all C# code has similar overhead then it should all be fine.

Plus not all games are AAA.

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