playing on a certain private server using sog:pf cdlc + the alive mod with a group of people who knew our shit was genuinely some of the most intense and immersive gaming experiences i have ever had.
you're pinned down as a 10 person group in a jungle clearing, everyone hunkering down behind some fallen down trees cos that's your only cover ... you're surrounded by enemy in all directions, the whole team is running low on ammo, tracer rounds flying over everyone's heads, your medic is wounded and trying to patch himself up ... you're trying to call in air support using only grids and compass bearing desperately hoping that you've got the grids right and the human pilots don't fuck it up and wipe out the whole team ... you've gotta try to organize some sort of extract helo in all of this mess, but chances are they'll get shot down if they try to extract you here ... suddenly mortar rounds start going off all around you because the ai have communicated your location back to the mortar installation you were trying to recon ...
as team lead, what do you do? what's your decision? how are we getting out of this mess? you don't get to think, there's no time to think, thinking is death. what do you do?
so fucking cool.
Did ShackTac for a while. I agree but also in so many ways it's not immersive at all.
Like all the years the physics were just busted and tanks would flip over and explode because the engine couldn't handle the terrain geometry. Really sucks the fun out of your all-night commitment when that ends your mission for the night "because realism".
Getting a vehicle squad assigment was pretty much an 80% chance this was going to happen to you at some point.
Very eye opening experience though. It's disturbingly easy to mess up your navigation and radio comms and start having friendly squads shooting each other when obscured by trees... The wrong squad leader (and/or inattentive teammates) will get you killed as fast as anything.
If you want to learn rigid comms discipline, that is the right place to learn it.