Now do a games engine with that approach regarding shaders and the desired visuals.
I'm not familiar with shaders and game engines, so I'm not sure what you are saying.
I had a quick look at godot tests, and seems to me they cover some parts of the shaders?
Anyway, I was more wondering who/how people are dogmatic about TDD, and manage to leave out one out of three core concepts from red/green/refactor ?
I'm not familiar with shaders and game engines, so I'm not sure what you are saying.
I had a quick look at godot tests, and seems to me they cover some parts of the shaders?
Anyway, I was more wondering who/how people are dogmatic about TDD, and manage to leave out one out of three core concepts from red/green/refactor ?