logoalt Hacker News

xp84today at 4:49 PM2 repliesview on HN

Also, remember the marketing idea of the "Disney Vault"? In the 90s, Disney would take all their movies in and out of print basically, only selling tapes some of the time, and they'd charge top dollar for them, because you couldn't just walk into Walmart and grab a copy of "Cinderella" anytime. They created scarcity easily this way, since before ebay, finding specific things like a certain videotape at a thrift store or something was a lot more work. So they would charge like $25 for a decades-old movie and say "Get it now, before it goes back in the vault!"

I can see this happening with games more after the death of physical media. Create artificial scarcity with limited time windows and charge top dollar for old games because there will be literally no way to get them besides on their digital store terms.


Replies

Jigsytoday at 5:33 PM

> I can see this happening with games more after the death of physical media.

I saw a screenshot of something like this recently with the pre-orders of GTA VI.

They apparently "ran out of digital copies..." of something that doesn't exist yet.

show 2 replies
mikepurvistoday at 5:30 PM

Hopefully emulation and piracy will continue to provide a reasonable check valve on this getting too far out of control. I don't personally engage in either at present outside of an old homebrewed Wii U, but I feel like the existence of those is important to remind the digital storefront/platform owners that at the end of the day they aren't actually the only game in town.

Either that or eventually we'll have to get some antitrust stuff happening to open these things up, though Epic's App Store lawsuit does not give me much hope in that direction.

show 2 replies