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mrandishtoday at 5:11 PM3 repliesview on HN

Between DRM, DLC, mandatory connectivity and the end of physical media, the future will look back on this era as the 'dark age' of digital gaming history. Maintaining activation servers, cloud storage and digital delivery costs money. If it doesn't disappear when the title reaches EOL, it certainly does when the company is gone or shifts business models. And draconian copyright laws create legal jeopardy around orphaned games from long-dead companies while the DMCA makes it illegal to remove DRM.

We simply have no way to preserve games.


Replies

mywittynametoday at 5:27 PM

For now, it's still possible to crack consoles and extract the games from disk. However, we are probably approaching an era where encryption / trusted computing is so good that future systems will never be cracked.

However, the flip side is that so many games are built using common game engines, and receive multi-platform releases. So there's a broader surface area for potential preservation. Maybe the PS6 version is permanently dead, but the PC version lives on.

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i1856511today at 5:59 PM

Yes, those things cost money, but the money that we want to make, we want to make it today. And this is how we make it. What economic incentive is there for preservation?

(/takes off devil's advocate hat and puts on flame suit)

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downrightmiketoday at 6:04 PM

Game companies should have to submit full copies of everything to run the game , servers and clients to the Library of Congress or Smithsonian for preservation

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