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CamperBob2today at 5:32 PM0 repliesview on HN

3D graphics and kinematics people dodge the need for periodic orthonormalization by using quaternions. When they need a rotation matrix, they create it on demand rather than having to maintain it incrementally.

I wonder if there's a similar shortcut representation that we will eventually realize we should be using for ML. I suppose if there is one, it won't have native GPU support, so no one will bother looking for it.