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pipestoday at 6:51 PM2 repliesview on HN

I think this is going to have unintended consequences if it goes through: funding game development is a very very high risk investment. Adding this type of regulation adds further cost and complication, which makes it an even less attractive investment. Which will result in less monetary and creative risk taken.

Even just open sourcing part of project is expensive. Legal and technical.


Replies

ryandraketoday at 7:25 PM

This argument is always pretty weak. All regulation adds cost and complication for companies. If that alone was a good reason to not add regulation, then taken to the logical conclusion, there should be no regulation on companies.

Regulation needs to be seen as a trade-off, for example: We get better behaving companies, and the cost is less risk taken. Then the question becomes "is the benefit worth the cost?"

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Schiendelmantoday at 8:32 PM

I thought this was more "let people run the code themselves if they can figure it out" not "open sourcing". There's no appetite to force a company that reuses and improves their game engine on every new title to open source it, even an older version.

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