Huh? Just because you're not going to become the next graphics programming legend you think it's not worth getting into graphics programming at all?
It's also a great way to not become the next "graphics programming legend" --I think a fast-moving field with lots of new developments is actually an exciting place to be a pro.
The moment you realize most people's thinking is no better than a hallucinating LLM :)
That's not a charitable reading of their comment. Granted, I also don't think articulated their point very well with that example. I can't speak for the commenter, and I'm genuinely not sure about the point they were attempting to make. But, I think the point was more so that things are moving so fast in the field that it's basically impossible to become the level of expert that has a truly deep understanding of all the parts and layers.
If you're an expert as a particular programming language, for example, you may have a good mental model for what optimizations the compiler and/or runtime are able to do, and the way you write code in that language may be influenced by that deep knowledge. You may have written so much code in that language that you know all of the corner cases and foot-guns, and how to deal with them--or better yet, how to avoid them in the first place. You may even develop new/uncommon patterns or idioms that other people end up adopting.
But, if that programming language totally changes its own semantics and compiler toolchain every few months, nobody would have time to build deep intuition and expertise like that.
I think that was the point.