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raincoletoday at 4:00 AM1 replyview on HN

> The amount of otherwise decent games that run poorly due to Unity or UE is very unfortunate

The amount is approximately zero. If someone write badly optimized code with Unity they have 200% chance to write badly optimized code with their own engine.


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smallstepformantoday at 12:04 PM

The thing about custom engines is that by the time it supports all the features you need, you’ve worked your mindset into optimal engine usage, so you end up being more performant on a hacked engine vs suboptimal code on commercial engine. Home grown always has some unique flavour.

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