from the article:
> So space considerations were very real when a large part of your customer base existed on 300 & 1200bps modems in the mid 90’s.
I somewhat did a double take at this.
My family had by no means a really generous budget for i386 platform home PC equipment in the early to mid 1990s, but I clearly remember a basic ISA interface, internal, hayes compatible 2400 baud modem in mid 1993 being really affordable and fairly shortly thereafter getting upgraded to a 14.4k. The 2400 bps modem came as part of a package deal with a 486DX/33 we bought in spring 1993.
In the local BBS scene in mid to late 1993 there were pretty much zero people actually using 300 or 1200 bps modems.
It might have been different if you went back to like 1990 or mid 1991, probably there were a lot of people with 1200 baud modems, but that would be before my time.
If we say that "mid 1990s" means 1994-1996, by that time almost everyone had upgraded to 14.4k and then very quickly to 28.8 modems if they could afford it, by mid '96.
Darn, current 3DR took down the legacy site? Their CEO went on a big spiel a while back about how he's such a big fan of the "original" 3DR, and grew up on their games and whatnot, gave a pretty good impression. But taking the legacy site down gives an entirely opposite feeling about it...
Joe has been pretty cranky about current-3DR on his socials, I guess he was right about it.
Ah, the old days of shareware on floppies. My brother and I loved Apogee games.
When I was probably 13 years old, I got Duke Nukem 3D. I really wanted to figure out how to build my own levels. I had found other levels online and I couldn't figure it out. My 7th grade teacher made us do was write formal letters as a project for class. So I wrote a snail mail support request to 3D Realms asking for help getting set up with build.exe. They sent me a printed version of the manual, and some troubleshooting tips for the issue I was having.
Now I wonder if it was this guy that resonded...