logoalt Hacker News

deliciousturkeytoday at 2:25 PM1 replyview on HN

Sadly you can't access RT cores with CUDA, you need to use a graphics API like Vulkan or D3D12. You can make a fast ray tracing based renderer using pure GPU compute, but it'll still be slower than using RT cores.

And even with GPU compute, you benefit from HW acceleration with the HW texture unit.


Replies

pjmlptoday at 2:51 PM

Not everything is about ray tracing, and still it beats any software rendering, while being able to use mostly regular C++.

show 1 reply