So Odin is a proprietary language used by a startup company that makes graphical effect tools, one of which is popular with vfx artists? I can see why Wikipedia's washing its hands of it.
> If building a world-class (almost revolutionary) product with your own programming language doesn't count as "making your thing notable"
Notability is not transitive. If you make a notable thing using a non-notable thing, it doesn't make the non-notable thing notable unless somehow the notable thing sparks a wave of public interest and thus reporting on the non-notable thing.
Also EmberGen doesn't seem terribly notable either.
How many SIGGRAPH papers go in-depth into EmberGen? As far as I can tell: zero. A Google Scholar search shows a single paper where EmberGen is not just a passing mention, and it's in a journal with low reach: https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=%22e... -- also somewhat damning in its conclusion that EmberGen is faster than Blender, but if you need "precise artistic control", keep using Blender.
Has EmberGen won the Academy Scientific and Technical award, like, say, Houdini, Renderman, After Effects or Dragonframe? No it hasn't.
Wikipedia doesn't even have an article on Houdini's HScript.
Lmao they have an article for MAX/MSP bro you have to be smoking something awesome to think the way you do.
https://en.wikipedia.org/wiki/Max_(software)
They have an article for ChucK LMAO (I know you've NEVER heard of this, no one has)
>Odin is a proprietary language
What do you mean by “proprietary language”? To me “proprietary” means closed source, where one can only download binaries, not source code. “proprietary” can also have source code available, but with a license which is not open-source.
Odin, however, is an open-source language with an open-source license:
https://github.com/odin-lang/Odin/blob/master/LICENSE