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ChrisMarshallNYyesterday at 8:54 PM1 replyview on HN

Very cool.

One big caveat with iPad and mobile, though, is battery usage. I strongly suspect that power consumption is the reason that a number of games made it to Mac, but not iPad.


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dawnerdyesterday at 11:05 PM

Well interface on mobile devices vs traditional computers is a bit different. Game devs can’t even have consistent controller support. Supporting touch is almost never worth it.

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