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Aperockytoday at 5:59 AM1 replyview on HN

The issue with these kind of porting is edge case bugs - far smaller project/physic simulation has hit the same thing especially when original code isn't exactly clean, or sometimes only worked because of a logic bug.

This means you can play for maybe 10 minutes on the happy path but just as you are getting into the zone either a CTD or some strange event would make the game/simulation unplayable.

And while debugging is made easier, it's much more effort than telling the model to convert the code. Hence it's usually not done in these demos.


Replies

captn3m0today at 6:06 AM

This is a OS port (iOS) of an existing functional and maintained fork (MacOS) of the official release (Windows).

Most of these low-hanging bugs would have been caught upstream by now.