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inigyoutoday at 11:35 AM1 replyview on HN

I bet people had the same concerns with the transition from Windows 3.1's flat UI (only basic shapes were used) to the pseudo-3D effects of Windows 95.

Although in 3.1 it was easy to tell what was interactable, despite being flat. I attribute this to the use of standardized components almost everywhere.


Replies

Retrictoday at 5:34 PM

3.1 wasn’t a flat UI as the shading represented light coming from the top left on a 3D button, windows 2 used a flat design.

https://www.custompc.com/wp-content/sites/custompc/2023/06/W...