I bet people had the same concerns with the transition from Windows 3.1's flat UI (only basic shapes were used) to the pseudo-3D effects of Windows 95.
Although in 3.1 it was easy to tell what was interactable, despite being flat. I attribute this to the use of standardized components almost everywhere.
3.1 wasn’t a flat UI as the shading represented light coming from the top left on a 3D button, windows 2 used a flat design.
https://www.custompc.com/wp-content/sites/custompc/2023/06/W...