I've been using Claude Design to make animated SVGs, and I've learned a thing or two about its limits and how to get around them for that narrow purpose.
One thing I've learned is that you have to ask it to first come up with a robust way to define the geometry and then apply that to an SVG. Without that first step, it just guesses at where everything should be that isn't directly connected with a node, and it is hilariously bad. But with that first step it is capable of creating some incredible geometry algorithmically from detailed instructions.
The other thing is that whatever tool prepares the svg for export will strip the animations as part of a sanitizing process, it won't even see that has occurred. You have to ask it to export to a different file type like my-animation.svg.txt, and then obviously you want to inspect it because svg can carry exploits not related to animation.
Its ability to generate these designs is part toddler with a crayon, part savant. It won't be able to create any quality organic figures without reference material, but its ability to create intricate and mathematically correct design and animate it is promising. I haven't used it extensively so I'd be very interested to hear other observations and advice.