logoalt Hacker News

NorwegianDudeyesterday at 11:42 PM3 repliesview on HN

I've been running a small game dev studio for ~20 years, and the one change I think must be made, is to ban the usage of "buy" when it comes to games. Games are licensed, not bought, and that should be crystal clear to those who are paying.

Most of the games people play runs using proprietary software and/or licenses, and often on very specific hardware, with game features that makes sense for the amount of players the game has. Requiring that people should be able to play such games if the company stops running it would completely change and limit how games are developed, and in many cases require a completely different version of the game to be co-developed in case people stop playing it. It would with 100 % certainty result in slower development, fewer games, and worse games.

I do of course think that developers should try to make games playable without the company being involved, within reason. Some games that do not have licensing issues or complicated server backends as a requirement could be made available without too much work. But for things like e.g. MMORPGs it's nearly impossible. If your ever developed bigger software systems you know how many moving parts are involved, so just imagine the difficulty of making it work on consumer machines...


Replies

Gigachadtoday at 4:23 AM

You are talking about online games here which are a subset of games. And I agree they exist in the moment since they rely on external servers and other players.

Most games aren't online games though and those would realistically last forever if it wasn't for companies shutting down activation servers or download servers. There's also a problem where old games get delisted. If you want to play an old game today you can just buy the disk of ebay. Now the only way to buy a game is through the digital store which won't be selling the game forever, with no way to officially transfer copies between players.

skotobazatoday at 5:58 AM

> It would with 100 % certainty result in slower development, fewer games, and worse games

No, it won't. People used to develop games without requiring publisher's services. The issue of "it's hard to do nowadays" is self made. It's only hard because you made it this way. You can design a game that will be playable when its publisher or developer close their doors.

folkravtoday at 12:09 AM

Changing the verbiage would be better in that it would be honest, but I still find it absolutely despicable that the very concept of owning a game basically disappeared.

Tons of games people play do NOT have notable online features outside leaderboards, cosmetics or other inconsequential mechanics.