this definition is already flawed which should indicate its difficult to put good regulations in writing.
a service you pay for is not your property. and the licenses for games could be seen as a service rather than goods since they are now digital. ofc this is not nice or good, but its possible to do it to skirt ownership rules regarding 'goods'.
for PS5 the problem might be this.
you can sell a license and enable download for games but how many games can you realistically fit inside of a ps5 without some weird storage array in there... games are huge these days and wont get smaller.
for PC customers, storage is their own responsibility. for ps5 im not sure it could work the same, how extensible is the storage etc.
i would expect such things to come with a subscription, so u can access all games u want anytime while the subscription is active and install/download on demand.
the subscription cost being low vs game prices would offset the ownership problem for a lot of people.
i know many people who have subscription to platforms who do this today on PC in order to access many games they cant afford to all buy. (they buy ones maybe if they end up played a lot).
the problem now with these platforms for PC is still they only offer a selection of games, to encourage purchases (because the platforms are more independent from PC and game makers than say PS5 and sony are..)