> I can still play the games I bought on the nintendo switch 8 years ago.
Good luck! I cannot play any of the digital Wii games I bought. And that's kind of my point. You pay the same price as a physical copy, using the same verb, and yet are actually renting for an undisclosed amount of time that may at any point be cut off.
Blockbuster never said I was 'buying' a game which they could take away at any moment. So why do we let these companies use contradictory or obtuse language at our expense?
> how much money a company has is unrelated to whether they violated consumer rights or not
Billion dollar companies are less sympathetic. As a consumer I might take a worse deal if it meant supporting a small creator whom I knew was sacrificing a lot for art.
> As a consumer I might take a worse deal if it meant supporting a small creator whom I knew was sacrificing a lot for art.
do you see how you and people who buy skins have something in common? you are writing about this, you will PAY for people to NOTICE that you support indie game developers. okay, and 13 year olds will pay for people to notice their cool skins. there are many ways to monetize, you are telling us that you would be monetize in the same category of monetization as freemium games, so are they really so bad? is ownership really important, or does it really belong to the same "noticing" category of monetization?